Quick play — engine pools
L1Warm-upENGINE ~800L3ClubENGINE ~1400L5CorrectENGINE ~1900L8MurderENGINE ~2500Every pool logs the same telemetry: ms-accurate move times, hesitation flags, blitz detection.
- ±1ms
- Move timing resolution
- 8
- Engine strength levels
- LIVE
- Master game statistics
- 1:1
- Coach feedback loop
FOUR INSTRUMENTS. ONE LOOP.
The programme
01Thinking Time TelemetryEvery move timed to the millisecond. Blitzing under a second and freezing past a minute both surface as patterns, not anecdotes.02Tactical DrillingThe Lichess daily puzzle, cached locally for instant response, with a progress record your coach can read.03Game StrategyTrain the opening, middlegame, or endgame at your level, with a record of every attempt by phase.04Curated Study GuidesCoach-authored guides that pair structured notes with the exact puzzles and lines a student needs next.
Coach & Student
TEACH FROM
EVIDENCE.
Coaches read thinking-time charts move by move, trace progress curves across weeks, and write study guides aimed at the exact weakness the data exposed.
14.55s — hesitation0.71s — known line